Wieland Kloimstein

I am a UX Designer and Design Strategist for products where wrong decisions have real costs.

I surface what high-fidelity demos tend to hide: unresolved system questions, political blockers, missing foundations for decisions that can’t be undone.

I provide the judgment and friction that generative systems cannot replicate.

Based in Vienna / Austria

Contact me: wieland@wieland-kloimstein.com


Side Projects : Where curiosity outpaces the brief –

Interaction Principles for AI Language Systems

Every UI standard assumes a broken button stays broken until fixed. AI doesn’t — it can be wrong and still sound right, indefinitely. Three principles for what a language system owes you: an earned confidence level, an honest role, a visible process. Skip one, and the failures compound into something with its own name — the epistemic placebo.

Read: Interaction Principles

Three-panel collage titled 'Interaction Principles for AI Language Systems': a vintage-styled man dropping something into a recycling bin under 'Appropriate response'; two mismatched chairs in a forest clearing under 'Honest Role'; a cracked crosswalk running into a wall under 'Process Observability'.

AI Slop First

Mobile First said where to begin. It also said what gets sacrificed when the pressure comes. The same logic ran through Content First, User First, API First. It arrives, eventually, at Slop First. Nobody chose it. Nobody had to. That’s the structure. The harder question is who it serves.

Read: Slop First

GoGoGolor

A color picker built from first principles — aligned with human perception, not graphics card logic. Three dimensions. Two points dancing. A vibecoding case study, ten years in the making

Vibecoding Case Study

GoGoRembrandt

The colors of 1650 — as a first impression. What happens when you load a 17th-century palette into a modern color space? Not Rembrandt’s colors. His coordinates.

Story behind

commons.wikimedia.org